Astral Imperium was founded on June 10th 2014. (OUTDATED) Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range. Could you add spoil time to the calculator? This interface is really-readable. Specifies the scaling factor for dinosaurs\' health recovery. Higher values decrease resistance, increasing damage per attack. And maybe the option to change it to other spoil rates. Higher values increase water consumption (player characters get thirsty faster). After which time period (in minutes) the server should auto-save the game? This is the problem though, crumple gives tons of good info... but not how long I have until the baby needs another bite. To disable this behavior, launch server with "yes", Enables ORP on PVE/PVP servers if set to "yes", Flyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with "yes", Limited one C4 attached per dino, unless you choose "yes" to allow more than one C4. Disables downloading characters from other servers. Higher values increase the recovery rate (dinosaurs heal faster). Values lower than 1 slow down the cycle; higher values accelerate it. Baby claiming & closing name menu: This macro will automatically claim the dino you are facing and close the naming popup. Specifies the scaling factor for the \"health\" of items that can be harvested (trees, rocks, carcasses, etc.). A value of 2.0 doubles the inital amount, a value of 0.5 halfes it. Lower values increase it, reducing damage per attack. Baby food consumption speed: If you put it on 0,01 your newborn creatures can grow up without care of food. The Daeodon (or 'Hell Pig') is a vicious pig. Also a consumption rate, Example: eats 1 food item every 36 seconds(I know I can do that part myself and it's somewhat unnecessary but I think it would still be worth being able to When you are logged in, every few seconds ark checks if a dino baby wants food or if food needs spoiled, so the baby stays full and the food spoils 1 … If set to True, allows building in caves when PvE mode is also enabled. Specifies the scaling factor for the decay rate of player structures in PvE mode. Specifies the scaling factor for the damage dinosaurs deal with their attacks. Made all Flyers except for Quetz and Wyvern become 'grounded' if you put a C4 on them. Cryopodding a baby (baby, juvenile or adolescent) creature inside a Cryopod will pause the imprint timer and food consumption, and if asking for care, will change what it wants whenever it is un-Cryopodded. Higher values increase food consumption (dinosaurs get hungry faster). The food consumption rate is based off the maturation %, not the dino's level or stats. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage. Higher values decrease resistance, increasing damage per attack. Specifies the maximum number of players that can play on the server simultaneously. Could potentially cause issues with Mods that alter spoiling time, hence it is an option. Food Consumption 0.25 Would this work on xbox bc I was messing with my settings a long time ago and got a 0.1 imprint bc 4% with 3 to 4 hour wait was killer took 2 weeks in single player to raise a wyvern didn't feel worth it after it was done never would do it again Specifies the scaling factor for dinosaur spawns. This value determines the length of each night, relative to the length of each day (as specified by DayTimeSpeedScale. The default value 1 provides normal damage. The default value 1 provides normal damage. The default value 1 provides the same cycle speed as the singleplayer experience (and the official public servers). Copyright 2021 Studio Wildcard. Allows or disallows usage of gamma on PVP servers, Allows or disallows usage of gamma on PVE servers, To use non-admin spectator, the server must specify a spectator password. Higher values increase stamina consumption (dinosaurs get tired faster). Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Other than that very nice and helpful. Start studying UVA CS 1110 Review. Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions. Show each player their own precise position when they view their map. 1 Selection would be where the food is located, Dino Inv, Trough 1 Selection would be how many stacks of food or the amount of food you tossed into the Dino (I put food in dino usually so other dino(s) dont eat it, or I move the dino(s) to a place where it has the only access to a specific set of troughs (how many … 1 Selection would be where the food is located, Dino Inv, Trough. Uses the global banlist of ARK to disallow players\' access who have been identified as cheaters, Activates (true) oder deactivates (false) the structure decay on PVP servers, Deactivates the unclaiming functions for dinosaurs on PVE servers, Multiplier value for the unclaiming speed of dinosaurs, Enables the output of cheat commands that admins used (will be shown in chat), Defines the maximum amount of tamed dinos on the island, SOTF setting: Defines the maximum player limit per tribe, SOTF setting: Defines how many tribes must have been created before the countdown for game start begins, SOTF setting: Defines the time period for the force field to collapse, SOTF setting: Defines the length of the countdown before match begins, SOTF setting: Defines the time before sudden death starts, Time period until an idling player will be kicked from server, Defines the multiplicator for structures on saddle plattforms (Please use with caution - too high values may lead to a massive lack of performance), Defines the cooldown time when a previously damaged structure can be repaired again. Thus, for an approximate 24 hour day/night cycle in game, use .035 for the value. Higher values increase XP amounts awarded for various actions; lower values decrease it. If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server. You can scale the Size of the HUD by going in the Options and slide around the GENERAL UI SCALE slider. Wow, this is so cool! Higher values increase stamina consumption (player characters get tired faster). Equalizes high Dino level frequency distribution for spawns on all maps to match the higher levels seen on Ragnarok and The Center Ark Shop. Redeem kits, buy & sell helpful items and dinos from our limited in-game /shop Lottery The rate for food consumption of you baby dino Adding the code to your Server Manually. Only players near each other can see their chat messages, Defines the distance where there are no resources respawning when being close to a player, Defines the distance where there are no resources respawning when being close to a structure. All rights reserved. Egg Hatch Speed, Baby Mature Speed, and XP Multiplier are only available on the Dododex App (not yet available on dododex.com) ; Dino Character Food Drain should always be set to 1 unless you're on an Unofficial Server with custom settings (this is uncommon), or … I would love to work with you on your idea to implement more features from the back and extend this service a tad. Overall a thumbs up. Awesome! It will alert you to a thylacoleo in a tree if there is one, just make sure to look up at the trees near you if it finds enemies. Bloomberg delivers business and markets news, data, analysis, and video to the world, featuring stories from Businessweek and Bloomberg News on everything pertaining to politics I'm playing around with auto breeding and feeding mechanisms. The specific effect(s) of this option and its range of valid values are unknown as of this writing. Especially if the grow rates are turned up. Activate Valentine’s Day Event (2x Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption).-webalarm: Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born. Higher values decrease resistance, increasing damage per attack. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it. Specifies the scaling factor for dinosaurs\' stamina consumption. How many chat lines should be available in RCON? NextWorld, December 28, 2018 in General Discussion. Great idea for the tool, but without meat spoilage included its kind of redundant isnt it? Also would recommend bring a dino or two to protect you and your parasaur. Sign up for a new account in our community. Lower values cause nodes to respawn more frequently. Additionally you can scale the size of the … It's easy! Enabled on Official Servers. The default value 1 provides the same amounts of experience as in the singleplayer experience (and official public servers). None of the breeding calculators list them, which makes it a pain int eh ass to try and figure out how long the raise till will be on altered rates. This will force respawns of dinos on servers to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers. Determines if turrets are allowed on moving platforms or not. Lower values increase it, reducing damage per attack. See Web Notifications for details. Higher values increase food consumption (player characters get hungry faster). Lower values decrease it. Passively earn points as you play. Specifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values decrease it. Looking forward to seeing how this new collection of tools grows! Specifies the scaling factor for dinosaurs\' food consumption. Powered by Invision Community. -. I'd love to chat about integrating them into Dododex, if you're interested! I put 2 sheep in a box and all the lamb fall down in another box and grow up waiting to be fed to my … Rent now your own prepaid ARK: Survival Evolved Server at nitrado.net. As of right now you've got a replacement for crumpltons calculator. The higher the food and weight for any dino, the easier the maturation will be, especially in baby stage. 28 minutes game time. 1 Selection would be the type of dino(s) your breeding, 1 Selection would be how many of these dino(s) your breeding. Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked. On 12/27/2018 at 7:03 PM, NextWorld said: On 4/24/2019 at 6:13 PM, danleveille said: On 2/11/2019 at 3:16 PM, Markdh31788 said: Copyright 2021 Studio Wildcard. Higher values increase damage. ... Specifies the scaling factor for dinosaurs\' food consumption. Should be a simple change if you just run it each time one of the fields changes. I don't think that ark-smart-breeding should be a computer ran program as opposed to a utility much like this one. Specify a value in seconds (86400 means a forced respawn after one day (realtime) for example), Server Option to make Supply Crates random, This allows you to download Non-Aberration Dinos on Aberration, Defines how many tame slots are being used by a saddle platform (with structures) - Default: 19. It can be tamed and ridden, however, taming it is quite a difficult task. It's good except it needs to be updated for all new tames. We are proud to host a Dual Cluster which contains our events map, Astral ARK, acting as a central server where our players can choose between PVE or PVP while still being a part of our larger community. It will be a portal full of useful, no fluff and always free tools to help Ark players grow. Official PvE servers now have this enabled. Specifies the scaling factor for tamed dinosaurs damage. So for example, I just log in to feed usually (most do), so if I knew when to log in that would help. All rights reserved. This makes the Verifix® UVA-Star tube lamps much easier and more convenient to use. This pig has a high healing and food consumption rate, making it difficult to maintain. I want in- simply because I am terrible at pleasing the user (that is what I have you for) but beneficial at providing the user with services and extending systems. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. I have a baby reaper king I want to finish during the 3.5x event and it would be nice to find a breeding calculator that can tell me how long the baby stage will be. A value of 2.0 doubles the inital amount, a value of 0.5 halfes it. (0 allows the structure to be always repaired), Server Option to allow Locking All Item Containers, Server Option to allow Auto-Destroying Structures after sufficient \\\\\\\"no nearby Tribe\\\\\\\" time has passed (defined as a multiplier of the Allow Claim period), Deactivates the VSync setting (can reduce GPU problems in some cases), Defines the maximum number of structures on top of the saddle platform, Wild dinos or dinos without a rider can take damage from defense structures like spikewalls if this setting is activated. (Hint: A more frequent interval may lead some lags). Specifies the scaling factor for the resistance to damage structures receive when attacked. Specifies the scaling factor for the damage structures deal with their attacks (i.e. Remaining cooldown time is displayed on the Dino Upload UI. Defines the time period of being offline so that a player will be really considered as being offline. dododex (unless you want to click "add narcoberry" 300 times). Number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours). ・Baby Food Consumption Speed 乳児のFood値の減少速度(数値が低いほど遅い) ... ・Disable Imprint Dino Buff ケアで得られるインプリボーナスを無しにする ... ARK… Specifies the scaling factor for dinosaurs fortitude. Will clamp all spoiling times to the items' maximum spoiling times. Lowering this value increases the length of each day. Specifies the scaling factor for player characters\' food consumption. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage. When using "yes", you are now able to harvest a slaughtered Ovis. Otherwise it is pretty useful given that dododex doesent have a breeding section. To hide the HUD completely press ← Backspace on PC (not available for consoles). \"number of strikes\") such objects can withstand before being destroyed, which results in higher overall harvest yields. The default value 1 provides normal damage. Specifies the duration of the welcome message. Use this to set how swim speed is multiplied by level spent in oxygen. You need to be a member in order to leave a comment. Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures. The default value 1 provides normal damage. Simple and easy to use. A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage. Specifies the scaling factor for player characters\' stamina consumption. I could spend probably 10-30 hours a week to extend this with quiet a bit more dynamics and your layout supports it remarkably well. Bottom line, I need to know what I should set my timer to before I leave the tame/baby, so it doesnt die/wake up. Why not remove the "view results" button and make it automatically update as the user enters information and selects from the dropdown? For multiple babies/tames on troughs lol it’s been around for awhile guess ppl have forgotten about it. Specifies the scaling factor for player characters\' health recovery. Lower values increase it, reducing damage per attack. Higher values increase the amount of materials harvested with each strike. The specific effect(s) of this option and its range of valid values are unknown as of this writing. One suggestion. The HUD in ARK: Survival Evolved contains important information for your survival. Nice and solid. Higher values increase the amount of damage (i.e. Under which port RCON should be available? If specified, players must provide this password to join the server. 1 Selection would be how many stacks of food or the amount of food you tossed into the Dino (I put food in dino usually so other dino(s) dont eat it, or I move the dino(s) to a place where it has the only access to a specific set of troughs (how many troughs?). New value for the maximum allowed structures nearby. Yes will prevent it. Option to auto-destroy claimable decayed dinos on load, rather than have them remain around as claimable. Likely- w/ laravel or some other framework that can back logins and sessions. Specifies the scaling factor for the damage players deal with their attacks. Also none of the new gen or Val creatures are included, thanks for the cold too, and LOOK AT THIS POST^^^^^^ that would be so cool to have your program added to dododex! I can use some references in RL. A good way I found to find these is to go to the redwoods riding a parasaur and walk into the forest spamming the parasaur’s ability. Higher values increase damage. Do you have plans for other tools? Babies Cryopodded prior to the related patch will still have their imprint timer reset to 8 hours next time they … This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale. Determines if dinos of a player/tribe are also protected in the activated offline raid protection, Determines if structures of a player/tribe are also protected in the activated offline raid protection, Deactivates (no) the bonus stats for a dino if you raise the baby by yourself, Allows everybody to kuddle with the dino baby, Prevents the building of structures on places which are rich of resources. Higher values increase the number of dinosaurs spawned throughout the ARK. Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. Server custom "HarvestAmountMultiplier" now works as it used to, to bias towards yielding rarer items. -, Specifies the scaling factor for the passage of time in the ARK during the day. The default value 1 provides normal damage. I love the simple, clean design. By Would also like to see with spoil time options. If not, I’ll just make a private one for myself so I can see spoil times on specific creatures that I’m interested in but without the calculations imbedded in the program, right now I’m stuck doing all of them myself. … Higher values increase the recovery rate (player characters heal faster). RDBMS backed solution that provides a personalized experience with breeding; overall. Please check it out and let me know what you think, https://notalltalk.com/arkworld/breeding.html. The default value 1 provides normal damage. We opened our first ARK server in July 2015. I would like to see a calculator to help us get visibility on feeding. spiked walls). I am a developer as well and would do this, but I dont have time and what you have out there already looks great! A higher UVA performance is achieved through the use of "T8" tubes -, with significantly lower power consumption. Also a consumption rate, Example: eats 1 food item every 36 seconds(I know I can do that part myself and it's somewhat unnecessary but I think it would still be worth being able to see.) Then any client can use these console commands: requestspectator. Lowering this value increases the length of each night. Specifies the scaling factor for player characters\' water consumption. NOT YET IMPLEMENTED DUE TO ARK HOTKEY CHANGES THAT MUST BE MADE: Dust2Elementcrafter: With this macro you can turn dust from a dedicated storage box into element. That is when I decided to build ArkWorld. Enables hardcore mode (player characters revert to level 1 upon death). This is more costly for server performance, so if you want a more "optimized" server with high HarvestAmountMultiplier (but less rare items), you can launch with "yes" in this setting here. Method Rub together the butter and flour Add the egg Put the sugar, spice and fruit into the mixture Put the mixture into the fridge to cool for half an hour Roll out the … Configuring ARK Multipliers on Dododex - Dododex Help. Specifies the time required for player structures to decay in PvE mode. High-quality, electronic transformer is now integrated into the lamp housing. Higher values increase damage. Base time when value is 1 appears to be 1 minute real time equals approx. If you can’t then I’ll gladly attempt to add it in then send the code back to you in this forum. Modified Dino Spawn Level Distribution. Lower values decrease it. Use "true" if you want to allow being able to build structures nearby supply drop. -, Specifies the scaling factor for the passage of time in the ARK during night time. Higher values increase food consumption (dinosaurs get hungry faster). I'm on official so at least the standard normal spoiltimes? One random day after playing Ark for about a year and breeding almost every day, I was pondering why there wasn't already an easier more friendly tool to help me out. Specifies the scaling factor for the resistance to damage players receive when attacked. and then tell us when the food will be needing refilled, this algorithm would use the above selections to tells us when its all used up based on how much of the food will spoil + be eaten and how many hours/minutes left until having to refill it. Can we conference sometime? 1 Selection would be what you're feeding, Raw, Cooked, Jerky, Kibble ect. AT SERVERS:[installation directory]\ShooterGame\Saved\Config\[WindowsServer|LinuxServer]\GameUserSettings.ini, AT LOCAL:[installation directory]\ShooterGame\Saved\Config\[WindowsNoEditor|LinuxNoEditor]\GameUserSettings.ini, GameUserSettings.ini Generator 4 ATLAS (Version: v523.8) & ARK (Version: 326.13). The first tool I have built is a Breeding Calculator. Can you do the time intervals of imprint/care or is that random? "false" will disable it. Could you please add rock drakes, wyverns, reaper kings, and the other hatchable-but-unbreedables? Specifies the scaling factor for dinosaur taming speed. NPCNetworkStasisRangeScalePlayerCountStart, a new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players, Quantity of dinos that a tribe is allowed to have (Default on official PVE servers is 500). The food rate should be the same for all same type dinos at the same maturation (growth) %. If active, it will destroy the pipes automatically after two real-time days, if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby. That's like a taming calculator where you still have to work out Time Until Next Torpor; i.e. Players will always get notified if someone joins the server, Players will always get notified if someone leaves the server, Allows flyers to pick up players and dinos, Disable the gradual (7 days) decay of player structures, Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. No will allow it.