To the effect of the latter, while the Phantom has the same number of optional compartment slots as the MkII, the single Class 4 compartment is changed to a Class 3 compartment, and one of the two Class 6 compartments is changed to a Class 5. 260 MJ 7 Krait Phantom - 37,472,254 CR. Outfitting Take your favorite fandoms with you and never miss a beat. Super-cheap, with an excellent jump range. Login / Register. Ship: Krait Phantom Purpose: Exploration Coriolis Link: here Designed by: Down to Earth Astronomy Description: A Krait Phantom build with 65 Ly jump range made for exploration. Will do this, as I am also mostly on open. On this page you can see phantom mining build for the ship: Krait Phantom. I've mostly been using it as my anti-xeno ship. This current build has the potential to fight if need be out at Explorer's Anchorage or Colonia. “The Krait Phantom offers true multi-role capability, allowing it to be customised for combat, mining or trading. 6 Krait Phantom. Krait Phantom. Krait Phantom. 2 ↔ jump range ↔ cost ↔ DPS ↔ EPS ↔ HPS ↔ agility ↔ Sustained DPS ↔ Mass ↔ cargo ↔ fuel ↔ Power draw ↔ farthest range; ship build Armour shields Speed jump range ... Krait Phantom Combat Comparis... Mamba. My dad mainly uses it for exploration so its equipt with 2 jump drives and not many weapons.I hope you enjoy messing around with this beautiful ship. Specifications Named for the cities of Plainview, New York and Plainview, Texas. Raven(Ship Registry number-32450)(Krait Phantom-with a sub 30LY jump range-Unengineered) on the pad preparing for the all clear to depart for Dav's Hope.... Krait phantom for engineering build ; Out exploring in my Krait Phantom for the first time. Mass Lock Factor Community builds Sort by Lastest, Liked, Disliked, Or, All names, logos, images and trademarks are the property of their respective owners. Faulcon DeLacy 4× Utility Mounts 2× Medium Hardpoints 2× Large Hardpoints Jump Range. While also being equipped for core mining. Dolphin Bottlenose ... but on the other hand if the only goal is to achieve max jump range, why not. The Krait Phantom was the second ship added in the v3.3 update. The Phantom excels as an explorer, with jump ranges slightly higher than the Asp Explorer depending on outfitting and Engineering, and more internal compartment space for a wider variety of modules. It's not news, it's not tech, it's not…a lot of things. Press question mark to learn the rest of the keyboard shortcuts. Witch Head, Barnard's Loop, and Orion Nebula looking stunning in the distance. I love the Krait. 37,472,254 CR The Krait Phantom is basically a faster and leaner version of the Krait Mk II. Armour As someone who is adamantly against paper jump ships outside of buckyballing or exploring the furthest stars possible, I like what I’m hearing here. It’s just not worth it IMO. This stripped down version of the Krait MkII trades a bit of firepower for a much longer jump range. Internal Compartments In a press release announcing the ship's debut, Faulcon DeLacy stated, "The Krait Phantom offers true multi-role capability, allowing it to be customised for combat, mining or trading. Krait is hands down best exploration ship. Yes #> Python - Did some engineering at Farseer, tweaks within the outfitting and obtained the Guardian FSD booster recently. This ship is already fitted with most scanners and equipment you will need out in the black, and there is even plenty of room in the build to add you own modules in case your want more optional modules like limpets. 1,873,613 CR I want my shields to actually save me from a shitty landing rather than just being a placebo, ya know? Here’s a top 5 of ships that jump the highest without specialized equipment: Engineers mods, with Boosted FSD, and with Reduced Mass. The Krait is more maneuverable and has stronger hull, which make it better for combat. Real self defense for the real world. We produce a variety of fine pottery and ceramic art. Overview [Krait Phantom, SIX “SIX”] [-1] Mass : 323.63 T empty 363.63 T full Fuel : 32 T Cargo : 8 T Cabins: 0 Speed : 328 m/s (459 boost) Range : 66.33 LY unladen Asp Scout Predator Lime. Elite Dangerous: Horizons These changes result in the Phantom shaving off 50 tonnes of mass, allowing it to have a slightly greater jump range and 21 m/s more default speed and boost speed than the MkII. Just noticed i forgot the build link in the description. Hauling and combat. Unladen Jump Range 42ly jump range. It's Just Us Podcast. Krait Phantom builds. The Boeing XPBB-1 Sea Ranger (Boeing 344) was a prototype twin-engined flying boat patrol bomber built for the United States Navy.The order for this aircraft was canceled, to free production capacity to build the Boeing B-29, and only a single prototype was completed. The single secondary pilot seat for Multicrew is placed behind the primary seat. A smaller tank limits your options. 2. An Orca gazing at the Milky Way through an icy ring. I'm not sure how it will fair in PVP. And for explorers, its impressive jump range means you really can reach out to the stars. Having a long jump range, and understanding how to navigate with that range, is key to not getting stranded out in the space boonies. - Exit VoiceAttack. The Kraits I've fought against melted like butter. My thrusters, FSD and sensors are engineered. The Krait Phantom is faster and has better jump range. (Krait Phantom) Member since: 4 Feb 2019. (it boosts, but very poorly, even though Coriolis says it doesn't). The Anaconda, Diamondback Explorer or Krait Phantom (ordered longest jump fist) will all exceed the max jump range of the Asp Explorer. No Scoop Rate Per Jump. “The Krait Phantom offers true multi-role capability, allowing it to be customised for combat, mining or trading. There are four main jump ranges to consider for every ship and FSD combination: Jump Range – This is the current jump range of your ship as configured, find it in the ship UI. Heat Capacity 9.78 ly (default) 34.79 ly (upgraded) The Krait Phantom has a more streamlined design than the Krait MkII, with a revamped thruster configuration. The Krait Phantom is a variation of the Krait MkII, featuring a more streamlined design, revamped thruster configuration and internal layout, and emphasis on speed and manoeuvrability. With the fighter bay, two AX multi-cannons, and two Guardian Guass Cannons, and one Flak launcher, I feel unstoppable. 17 32 t But it do. In combat, although the Krait Phantom loses some of the Krait MkII's damage output, durability, and its Fighter Hangar, its higher mobility allows it to become an agile and modestly successful fighter vessel. This is build was done with weight in mind, I don't believe anything larger than a 4 ton cargo rack would be needed. Since its release in 3.3, the Krait Phantom has quickly become a favourite of the exploration community, taking over from the AspX. In Combat, while sacrificing a good portion of damage output, defence and a fighte… The Krait Mk 2 is a better utility ship as it can carry more cargo, has more internal modules. FDL is hard to fly. Cost DiamondBack Explorer (75ly) Asp Explorer (72ly) Krait Phantom (72ly) Anaconda (82ly) Unengineered Long-Range Exploration. Medium This is a ship that can handle it all."[1]. Dimensions What are your max jump ranges with the KP? Krait Phantom is much better than the Asp Exploder. This guide will of course help you improve the jump range of your combat ship, transport ship and other types. Basics of Jump Range. I've got a grade 5 range modified fsd with a guardian booster on mine. Krait Phantom. 6 Krait Phantom. U.S.S. But you don't need shields like mine, i'm playing almost only in open, there not much people who attack you, but enough to justify my shielding. Mid-range. Early in its development, the Krait Phantom was internally known as the "Krait MkIII". DiamondBack Explorer (41ly) Asp Explorer (37ly) Krait Phantom (37ly) Anaconda (39ly) Engineered Max Range /Guardian Booster. Top Speed Our Team; Services; Remote DBA; Courses. 74 were here. Super-cheap, with an excellent jump range. Pilot Seats A Krait Phantom drifting through the balck on the way to its next destination. 3304-Present I highly recommend 5A thrusters and then G5 Dirty+Stripped--maybe it's because I just came back from doing DW2 in my Vulture, but man even the stock 5A's feel sluggish. DiamondBack Explorer (41ly) Asp Explorer (37ly) Krait Phantom (37ly) Anaconda (39ly) Engineered Max Range /Guardian Booster. Mid-range. If you don't fly a Phantom, you're doing it wrong. Hardpoints + my ship is heating up very fast... would a engineered PP help? As for the rest of empty optionals, you can go for 4G SRV bay for more safety at the cost of 0.67 Ly jump range, and fill the 2 empty ones with cargo rack and D rated repair limpet or more AFMU or anything you want really... EDIT: Also for more safety, you can go for armored/double braced powerplant & drag drives thrusters & super conduits or cluster capacitors on distributor and/or high cap on shields instead of stripped down. Since its release in 3.3, the Krait Phantom has quickly become a favourite of the exploration community, taking over from the AspX. Krait is hands down best exploration ship. Press J to jump to the feed. DangeRuss Martial Arts Academy specializing in Sam Pai Kenpo Karate and Kenpo Kali Weapons Systems. Unengineered Maximum Jump Range. I have made three APAs for it for PVP. In a press release announcing the ship's debut, Faulcon DeLacy stated, "The Krait Phantom offers true multi-role capability, allowing it to be customised for combat, mining or trading. And for explorers, its impressive jump range means you really can reach out to the stars. My FEISAR Phantom's jump range is basically what you've got there, but took a lot more engineering to pack in the equipment I wanted. The Phantom's vectored thrust pitch plates seem to be reversed. Fuel Capacity 73.3m x 72.0m x 14.6m The one notable weakness that the Phantom has compared to the Asp Explorer is its substantially higher purchase price, which makes it more difficult for pilots with limited funds to obtain compared to the latter ship, which remains an effective exploration option. Here is a nice quality of life explorer imo. A Krait Phantom drifting through the balck on the way to its next destination. 114 likes. Sold my Krait MK2 today I do not like those pontoons sticking out will miss her shields, fighter, firepower, jump-range she been sitting their collecting dust and storing mods. 2. My Krait Phantom has almost the same jumprage, but it has over 800mj of shields. The arch-nemesis of the Python, it’s fighter carrying twin. The build is not made for engaging interceptors, but will rip through scouts in no time. 2. 5.78 Seconds. Asp runs too hot. 256 m/s (default) 290 m/s (upgraded) Orca. 55 The Krait also have better jump range which is nice if you are gonna use either of these ships as you main ship for some time. However the Krait has an even better mix for pirating. 6 Krait Phantom. Boost Speed Krait Phantom The Python is not meant to be an explorer ship, but it does a fantastic job when outfitted for … ... five Internal Optional Slots, and has a laden FSD jump range of 6.37LY. This is a ship that can handle it all." Overview. With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. The Krait Phantom is a ship manufactured by Faulcon DeLacy. The Krait Phantom is basically a faster and leaner version of the Krait Mk II. 479.67 LY. Here's mine: https://s.orbis.zone/3q4d (67.45/63.35/59.20ly - max, unladen, laden), That's a job for my jump conda: https://s.orbis.zone/3q4h (80.58/77.40/67.12ly). All ships are highly customisable through the Outfitting menu of Station Services. Multicrew 82 t (default) 190 t (max) Frontier Forums: Beyond - Chapter Four - Release Date Announcement, Frontier Forums: Krait Phantom and Alliance Crusader, YouTube: Discovery Scanner 5 - Crafting the Krait, https://elite-dangerous.fandom.com/wiki/Krait_Phantom?oldid=139933, The Krait Phantom was released with the Chapter Four (3.3) update of, The Krait Phantom's existence was accidentally hinted at when its name briefly appeared in the Frontier Store shortly after the release of. The Thargoids are an alien species that mixes mechanical and biological within all their constructions. The Krait is more maneuverable and has stronger hull, which make it better for combat. Krait Phantom – Questa nave, fresca di 3.3 è una bella sorpresa per l’esplorazione, e questo fit garantisce un ottimo jump range a discapito di un pochino di Power Distributor, senza però … Asp runs too hot. I regret buying a Python... said nobody ever. Raven(Ship Registry number-32450)(Krait Phantom-with a sub 30LY jump range-Unengineered) on the pad preparing for the all clear to depart for Dav's Hope.... Krait phantom for engineering build ; Out exploring in my Krait Phantom for the first time. The Krait Phantom's two Class 3 hardpoints are mounted on the vessel's dorsal surface, behind and flanking the cockpit. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. Elite Dangerous Wiki is a FANDOM Games Community. TFS Lu Tze’s Broom by CMDR Randalph Roddleton. ... View Ship Build. It sacrifices some durability in exchange for speed and maneuverability. It’s a balanced exploration ship that can also do a bit of trading, mining… 0. thatassemblyguy he/him Gorman 2036 Registered User regular. A big tank gives you the option of running half full if you want. (Input keemstar "I'm fast as fuck boiiii" here), Here's My Build --- you dont need point defense or the 4D vehicle bay, however, I like exploring planet surfaces and the point defense helps with guardian sentinels, "Aktuelles" - that's some pretty shit translation if you ask me :D. What's the potential jump range of the Krait MKII compared to the Phantom? Krait Phantom. Expansion The Krait Mk 2 is a better utility ship as it can carry more cargo, has more internal modules. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. Systems discovered first: 5,145. With the right set up it also has phenomenal long jump ranges. Overview. View Ship Build. Multipurpose 300 The Krait Mk 2 is a better utility ship as it can carry more cargo, has more internal modules. Mine has 60ly jump range and 500MJ of shields, do deal with those nasty high G planets. So far the deep space is pretty safe, so you can have an unarmed and a lightweight ship. It is a variant of the Krait MkII. Combat beginner Krait MkII pve build help . Arriving with the Krait Phantom in next update. FSD max fuel 5T used per jump, Scoop 878kg/s; Power Plant Efficiency . While it keeps two medium hardpoints and two large hardpoints, it exchanges the MkII's third large hardpoint, Fighter Hangarcapability, and spacious three-canopy cockpit for a 50t reduction in hull mass. Whereas the Krait MkII was conceived as a combat vessel with enough internal compartment flexibility to take on other roles if desired, the Phantom embraces multirole capability at the expense of firepower and internal space. 324 4C core alone only allows 3, 4C core with 3C optional allows 5 at the cost of 0.67 Ly range and the default 5C core allows 6 but at the cost of 2 Ly jump range. In a press release announcing the ship's debut, Faulcon DeLacy stated, "The Krait Phantom offers true multi-role capability, allowing it to be customised for combat, mining or trading. 358 m/s (default) 406 m/s (upgraded) With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. 270 t What’s your build? 0.30. The Krait MkII is a leaner, meaner alternative to the Python, featuring almost identical module and hardpoint specifications. Price. The Krait also have better jump range which is nice if you are gonna use either of these ships as you main ship for some time. Unengineered Maximum Jump Range. Krait Phantom [#12 ... Jump range Mass; Max Unladen Laden Total unladen Total laden Hull Unladen Laden; 78.14 ly With 2x amfu, repair limpits, SRV, Shields, and 480 m/s boost. DangeRuss Martial Arts, Bremerton, Washington. Listed below is the default load-out for the Krait Phantom. I use this build, 68.60 Ly jump range.This is, to my knowledge, the most range you can get with the first 5 engineers, that has an SRV bay, shields, can boost and can make 4 max range jumps without refueling. Witch Head, Barnard's Loop, and Orion Nebula looking stunning in the distance. In addition, Fighter Hangar compatibility, one Class 3 hardpoint, and one of the two Multicrew seats are removed. The shield generator could easily go 5A with whatever experimentals you would want and keep 60ly jump range laden. Elite Dangerous Beyond - Chapter Four Announcement, Sagittarius Eye Bulletin - Krait Phantom Launching Soon, Elite Dangerous - Beyond Chapter 4 - MechanicMan tours the Krait Phantom, The Krait Phantom (with Scott Manley) Elite Dangerous, Krait Phantom with midnight black paint job, Krait Phantom "Frontier Special" paintjob. Downsizing the other modules didn't seem like it would make an enjoyable experience so the powerplant/distributor/thrusters were the most bang for buck in experimenting. This is a some what accurate replica of JT442's Krait phantom in elite dangerous. 240-461-2523 [email protected]. ... Every other ship in this size class has to be compared to the Krait MkII. Krait Mk 2 vs. Krait Phantom. How are your shields so low with that jump range? Years Produced This is a ship that can handle it all." You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. Grand Prairie Designs is located on the Roth family farm in Winlock, Washington. Cargo Capacity And for explorers, its impressive jump range means you really can reach out to the stars. DiamondBack Explorer (75ly) Asp Explorer (72ly) Krait Phantom (72ly) Anaconda (82ly) Unengineered Long-Range Exploration. 124 235 0. #6. At the same time, the Phantom's nominal armour, nominal shield strength, and maximum cargo carrying capacity are reduced, and it also has a marginally taller profile compared to the MkII. It's just us People don’t realize just how little jump range they’re gaining by gutting their defenses. The Anaconda, Diamondback Explorer or Krait Phantom (ordered longest jump fist) will all exceed the max jump range of the Asp Explorer. Having a long jump range, and understanding how to navigate with that range, is key to not getting stranded out in the space boonies. Fighter Hangar Armour Hardness 1× Class 1 Compartment 1× Class 2 Compartment 3× Class 3 Compartments 3× Class 5 Compartments 1× Class 6 Compartment.